Effect of a Novel Video Game on Stroke Knowledge of 9- to 10-Year-Old, Low-Income Children
Clinical Trials Sunday, March 2nd, 2014STROKEAHA: January 30, 2014
Background and Purpose—Improving actionable stroke knowledge of a witness or bystander, which in some cases are children, may improve response to an acute stroke event.
Methods—We used a quasiexperimental pre-test post-test design to evaluate actionable stroke knowledge of 210 children aged 9 to 10 years in response to a single, 15-minute exposure to a stroke education video game conducted in the school computer laboratory. After immediate post-test, we provided remote password-protected online video game access and encouraged children to play at their leisure from home. An unannounced delayed post-test occurred 7 weeks later. Read More